Design
llms.txt

Resources

Known gaps

What is not in the system yet, what is stubbed, and the inconsistencies kept from the source.

  • Agent media: the video loops of Sophie, Max, Kate, André and Camille are stored (assets/Agents/videos/); Claire's, Jeanne's and the Boss's are not, so they show their initial on the agent gradient. Still remote and not synced: the jvers-cms.onrender.com posters, the ten Worker Builder faces and a randomuser.me avatar in FirstBentoAnimation (the cards show the apps' own fallbacks).
  • Not built (need the apps' backends or a canvas editor): the pipeline and deal canvases (xyflow nodes), campaign workflow nodes, full pipeline and deal boards, the action cockpit shell, the command menu, app sidebar data and mobile tab bar, the notification bell, the live Max chat and Ask Max widget, the onboarding packet chat, the rich-text and document editors (tiptap), FullCalendar, and the public navbar, footer and forms that post to API routes. Spline 3D scenes are skipped (several MB, fetched from Spline's servers).
  • Stand-ins inside the bundle: next/image, next/link, next/navigation, next/dynamic, next-intl (backed by Crew OS's real en.json), a no-op Unibox data service, PageThemeProvider (drives next-themes from the page theme), and shiki (code blocks render unhighlighted; the apps highlight with shiki).
  • Section-scoped palettes kept as CSS rather than tokens: the Crew Network section's --bg, --ink*, --line*, --ok (in bundle.css), and the onboarding packet's own set.
  • Motion tokens ship as CSS in bundle.css (the token format has no motion family), as does --app-bottom-inset.
  • Source inconsistencies kept as they are: --mx-bg-soft, --mx-ink-soft, --mx-muted and --mx-accent are referenced but never defined (so OAuthRequestCard stays near-white in dark themes unless its wrapper sets them); calendar-view.css still calls primary near-black; the Ask Max widget falls back to #f97316; Kate's and Camille's bios in lib/brand.ts describe older roles; the brand guide page uses different glass shades for Sophie and Max.
  • Contrast gaps in the source, shown as they are: FirstBentoAnimation and FourthBentoAnimation set white text on light-grey secondary in light themes; CpuArchitecture's text-muted traces are faint on light themes; Markdown's inline code sits on primary-foreground; SalesWorkspaceMap's zoom controls stay light in dark themes; FeatureSlideshow's text-only fallback panel is bg-gray-200 in every theme.
  • Inter and Instrument Serif load from Google Fonts. Tabler icons and the Lucide set are referenced, not copied.
  • Desktop: the Desktop pages show screenshots, not live previews: Max's desktop throughout, and the four other OSes on the overview. Its pieces (wallpaper, glass, windows, menus, widgets, Desktop Settings) are not in the window.DigitalCrew bundle. They live in the shared kit, @digitalcrew/desktop (digitalcrew-orchestrator/packages/desktop), which Crew OS imports and HR OS, Marketing OS and Research OS vendor. Max's Sales OS is still its own copy in max-agent: src/features/sales-os/, so a fix to one must be carried to the other.
  • Desktop wallpapers: ten pictures (Glacier, Amethyst, Rose Quartz, Obsidian, Travertine, Eclipse, Pearl, Bronze, Magma and Dunes) are stored in max-agent (public/sales-os/wallpapers/), but no preset uses them yet, so Wallpaper & glass lists the gradient presets only.